Why 4d geometry makes me sad
Open with LBRYA series of delightful geometry puzzlesBonus video with extra puzzles: https://www.patreon.com/posts/115570453
The artwork at the end is by Kurt Bruns
Thanks to Daniel Kim for sharing the first two puzzles with me.
The idea to include the tetrahedron volume example was based on a conversation with Po Shen Lo about these puzzles, during which he mentioned the case of one dimension lower.
I received the cone correction to the proof of Monge's theorem via Akos Zahorsky. If any of you know the original source, please let me know!
I referenced quaternions at the end, and if you're curious to learn more, here are a few options.
This video walks through concretely what the computation is for using quaternions to compute 3d rotations:
https://youtu.be/-zsnHbQyRnc
This is a nice talk targetted at game developers:
https://www.youtu.be/en2QcehKJd8
My own video on the topic is mainly focused on understanding what they do up in four dimensions, which is not strictly necessary for using them, but for math nerds like me may be satisfying:
https://youtu.be/d4EgbgTm0Bg
Also, one of the coolest projects I've ever done was a collaboration with Ben Eater to make interactive videos based on that topic:
https://eater.net/quaternions
Timestamps
- 0:00 - Intro
- 0:32 - Twirling tiles
- 6:45 - Tarski Plank Problem
- 10:24 - Monge’s Theorem
- 17:26 - 3D Volume, 4D answer
- 18:51 - The hypercube stack
- 25:52 - The sadness of higher dimensions
SEV#3: https://youtu.be/vXBtyYvMx24
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These animations are largely made using a custom Python library, manim. See the FAQ comments here:
https://3b1b.co/faq#manim
https://github.com/3b1b/manim
https://github.com/ManimCommunity/manim/
All code for specific videos is visible here:
https://github.com/3b1b/videos/
The music is by Vincent Rubinetti.
https://www.vincentrubinetti.com
https://vincerubinetti.bandcamp.com/album/the-music-of-3blue1brown
https://open.spotify.com/album/1dVyjwS8FBqXhRunaG5W5u
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